Blog, Interview, Interviews

Interview: Julia Turk talks her Debut Trilogy, Writing Dystopian Novels, & Publishing Deals

PaperBound Magazine are thrilled to feature a blog Q&A with sci-fi and fantasy author Julia Turk.

This interview has been composed and written by freelance writer Cailey Tin.

Q&A with Julia Turk

What was the core idea that inspired your debut novel, Lone Player? And its name is also super cool, where did you get it from? ?

I found my inspiration for Lone Player when I was about twelve years old. I was scrolling through Pinterest and found a photo of a playing card tattoo that I really liked. It got me thinking – what if everyone had playing card tattoos? What would that society look like? I eventually tied in population control, and after that I developed the system of Running and Chasing.
While this is what inspired the world-building aspects for me, at its core, I suppose the main thing that inspired Lone Player was the concept of a Runner and a Chaser actually knowing each other. I was really interested in this relationship dynamic. I kept thinking, how can you unlearn that kind of hate? Or is there even hate there to begin with? I wondered what would drive a person to Run or Chase in the first place, even if they knew the consequences, which is how I eventually came up with the relationship between Ren and Eddie.
As far as the title goes, it actually took me quite a bit of time to find one that I felt suited the book best. I tested out a lot of different names, but I didn’t come up with Lone Player until I was scrolling through a list of playing card terms, and that one immediately caught my eye. The term refers to an independent card player, essentially, and I thought it really tied into the overall theme of the book. 

When did you know that you wanted to be an author? Did you write any books before Lone Player ?

I’ve been a writer for as long as I can remember. I’ve spent my whole life planning story ideas and starting books I never finished. Storytelling is just something I’ve always done and I’ve never not been writing something.
I’ve always wanted to publish a book. However, in terms of my career, I didn’t realize I wanted to be a professional author until quarantine. I grew up wanting to be a marine biologist so I could study cartilaginous fishes (sharks, rays, etc.), but after my chronic Lyme disease and co-infections took a turn for the worst in the middle of my sophomore year in high school (which was also the start of quarantine), I realized a physically-demanding job like that might not have been too realistic for me, especially after I had a couple of major leg surgeries. Plus, while I love science, I hate the math that comes with it.
So during this time, when I was about fifteen, I realized I wanted to be an author instead. Writing was the perfect solution. It was flexible enough to work around my illness and bad legs, and I just really felt drawn to it. Maybe I’ll do something else on the side someday to keep me busy— like working the front desk of some haunted Victorian-style inn or antique shop— but writing is at the centre of what I want to do.
I haven’t written any books before Lone Player. As I mentioned before, I grew up writing, but I never actually finished an entire project until this book. I don’t think I would have finished it if it weren’t for the Lost Island contest, which gave me the deadline and pressure I needed to get over my fears and simply write. I still can’t believe my very first (and very rough) manuscript won, but to me, it’s an important symbol of what might happen if you do things that scare you now and then.  

What would you say is your interesting writing quirk?

I’d say my most interesting writing quirk is the fact that I dream in stories. A lot of book ideas come to me in my sleep. Sometimes it’s literally like I’m watching a movie. There are characters played by actors, plots, movie trailers, a soundtrack, even a credits sequence at the end. It’s really bizarre. One of my most vivid ones even has its own folder in my Google Drive as a potential writing project.

What is the most difficult part of being a writer for you?

For me, the most difficult part of being a writer is the insecurity. Thanks to my anxiety and OCD, I struggle with a really bad imposter’s syndrome. I always feel like the things I’m writing make no sense, or that I’m upsetting people, or that I’m just not good. Another thing I worry about is that my story has already been written, or that it’s too simple.
There are so many worries a person can have as an author, especially if you’re a perfectionist like me. But by writing through the worries, I’ve learned a lot about how to handle my fears and perfectionism. The best thing you can do if you struggle with something similar is to write anyway, even if it’s scary. 

Since you’re also an avid reader, what books inspired aspects of your own projects? Do you read the same genres you write?  

Yes, I’m definitely an avid reader! Scythe, The Fifth Wave, and The Hunger Games were definitely huge inspirations for Lone Player, since I read those books in middle school (around the same time that I developed the idea for LP).
I usually read the same genres I write, mostly fantasy. But I’ve also been enjoying a few contemporary romances lately, which isn’t something I expected. 

On the topic of books, who are your favourite authors and what aspect of their writing do you admire the most?  

My favorite authors include Holly Black of course, Brandon Sanderson, and Margaret Rogerson, among many others. I love the characters and fairy folklore in Holly Black’s work, the world-building and intricate plots in Brandon Sanderson’s, and the really immersive, almost Ghibli-esque quality of Margaret Rogerson’s writing.

If you could tell your younger self anything writing related – whether it be publishing advice, drafting tips, anything, what would it be?

If I could tell my younger self anything writing-related, I think I’d tell myself to just write. I know you’re afraid. I know you’re scared of getting things wrong or not being good enough. But write anyway, because there is no such thing as bad writing. You can’t edit a blank page, and you can’t improve without actually getting the words out first. Always remember that writing is healing, and writing is growth—and it’s okay to do things that scare you every now and then. 

Julia Turk

Julia Rosemary Turk is an author and artist based in Northern California. She loves all things creative, and she spends her days downing matcha lattes and writing stories. Julia is the winner of the Lost Island writing contest and will have her debut novel, Lone Player, published by Lost Island Press this July 2023.

In addition to writing, Julia loves spending time with family, playing cosy games, and listening to indie rock. She’s been battling chronic Lyme disease since childhood and considers her illness a crucial part of her identity. 

Connect with Julia on her website, her own blog, and follow her on Instagram: @juliarosemaryturk.

Cailey Tin

Cailey Tin is an interview editor of Paper Crane Journal. She is an Asia-based staff writer and podcast co-host at The Incandescent Review, a columnist in Incognito Press and Spiritus Mundi Review, and her work has been published in Fairfield Scribes, Alien Magazine, Cathartic Lit, and more.
Her work is forthcoming in the Eunoia Review and Dragon Bone Publishing. Visit her Instagram @itscaileynotkylie.

Lone Player is out now and published by Lost Island Press.

PaperBound Magazine is an online magazine for the young, and the young at heart. We are dedicated to showcasing authors and illustrators for children’s and young adult fiction and we strive to deliver inspiring content, uplifting stories, and top tips for young and aspiring writers yet to burst on to the literary scene.

All our issues are completely free and run by volunteers, however if you would like to support PaperBound and the work we do, you can help us out by buying us a virtual book. We appreciate any support you can give us!

Don’t forget you can read with the latest issues of PaperBound Magazine – completely free – here.